Before product management had a name I'd heard of.
I grew up in Richmond, Virginia in the 90s, in a household that prized “interesting” over “successful.” My dad built things in his office. My mom asked why. My parents had us in the library more than the toy store, and the fantasy section was a portal. Final Fantasy VII was a religious experience.
Somewhere around fourth grade I checked out a book on programming your own video games, brought it home, hammered out a number-guessing game on the family computer, and announced to my parents, with the gravity of a kid declaring sainthood, that I would be a game developer.
They laughed. (Reasonably.)
I spent the next decade nurturing that hobby in secret while leading marching bands, jazz bands, step teams, and a breakdancing crew at Virginia Tech. Early lessons in getting people to do hard things together that I didn't know would become the actual job description later. On April 16, 2007, the morning of the Virginia Tech shooting, I learned in the most permanent way available that life is short, love is the point, and you should be the light when you can.
I graduated, got on a plane, and flew out west to make video games at Microsoft. (They put me on Internet Explorer.)
