I’m a senior product leader with 15 years of experience empowering teams to discover products that solve problems for people, deliver impactful solutions that grow businesses, and cultivate collaborative environments where people can do their life’s best work.
Lead Product Manager @ Meta Quest
May 2019 - Present
Leading product strategy and execution of the software platform powering Meta Quest system experiences.
Areas of responsibility include driving clarity of long-term platform vision, developing strategic frameworks for teams to execute within, and building collaboration capacity between teams, partners, and stakeholders.
Founder & CEO @ Block Party
July 2018 - May 2019
Founded and bootstrapped an independent game development and publishing company focused on created connected games for the web and mobile devices.
Led product development, marketing and administration with a distributed, cross-functional team, resulting in aligned execution on a shared vision and strategy.
Launched Blitz of Blocks in January 2019 on the Web, iOS, and Android, engaging ~10,000 users in the first month of service.
Leveraged sentiment and usage data analysis to drive further development and grow engagement.
Senior Development Manager / Esports Events Product Lead @ Riot Games
February 2014 - May 2018
Led alignment on vision, strategy, and roadmap of League of Legends esports events across product teams, stakeholders and partners.
Drove definition and execution of end-to-end event experiences (including promotions, live experiences, and broadcasts), ensuring events resonated with fans and supported strategic objectives.
Managed product / project management team members and mentored upcoming talent throughout the organization, resulting in improved effectiveness and impact of production over time.
Delivered consistent growth in key results including viewership, fan sentiment, and operational efficiency.
Founder & CEO @ Omega Entertainment
September 2012 - February 2014
Independently developed and published two games (Vector Arena, Block Party) across Windows and Windows Phone platforms.
Senior Program Manager, Kinect @ Xbox
September 2009 - February 2014
Led product development process for biometric identity, fitness tracking, and skeletal tracking robustness systems across entire lifecycle of Kinect for Xbox 360 and Xbox One.
Partnered closely with game developers, system partners, engineering and design teams to understand player needs, craft compelling vision / strategy, prioritize product backlogs, and ship platform APIs enabling console-differentiating experiences to players worldwide.
Collaborated deeply with engineering to determine functional and performance requirements of computer vision systems based on user need, prioritize and design APIs to support game and system scenarios, and removed ambiguity to enable technical teams to deliver their best work.
QA Engineer @ Internet Explorer
August 2007 - August 2009
Owned quality assurance of tabbed browsing and privacy management features of Internet Explorer 8.
Planned, executed and delivered testing tools, test case automation and end-to-end validation of features, resulting in successful launch and earned distinction for advances in anti-tracking controls.